iOS WebSocket 长链接

websocket

WebSocket是通过单个TCP连接提供全双工(双向通信)通信信道的计算机通信协议。用户可以向服务器发送消息并接收事件驱动的响应,而无需轮询服务器。 它可以让多个用户连接到同一个实时服务器,并通过API进行通信并立即获得响应。它于http通信最大的区别是双向通信,可以由服务端主动向客户端发送消息,不需要由客户端发起轮询。

在ios中实现

本文采用目前最为广泛使用的 SocketRocket , 先使用cocoapod引入该库

pod 'SocketRocket'

使用单例的管理类来使用ws,直接贴代码:

WebSocketManager.h

#import <Foundation/Foundation.h>
@class SRWebSocket;
@class WebSocketManager;

typedef NS_ENUM(NSUInteger,WebSocketConnectType){
    WebSocketDefault = 0, //初始状态,未连接
    WebSocketConnect,      //已连接
    WebSocketDisconnect    //连接后断开
};

@protocol WebSocketManagerDelegate <NSObject>
- (void)webSocketManagerDidReceiveMessageWithString:(NSString *)string;
@end



NS_ASSUME_NONNULL_BEGIN

@interface WebSocketManager : NSObject
@property(nonatomic,weak) id<WebSocketManagerDelegate > delegate;
@property (nonatomic, assign, readonly) WebSocketConnectType connectType;

+(instancetype)shared;

- (void)connectTo:(NSString*)host;
- (void)reConnect;
- (void)disconnect;
- (void)sendStringToServer:(NSString *)string;

-(BOOL) isConnect;
@end

NS_ASSUME_NONNULL_END

WebSocketManager.m

#import "WebSocketManager.h"

#import <SocketRocket/SocketRocket.h>
#import <AFNetworking/AFNetworking.h>

#define WeakSelf __weak typeof(self) weakSelf = self;

#ifndef dispatch_main_async_safe
#define dispatch_main_async_safe(block)\
if (dispatch_queue_get_label(DISPATCH_CURRENT_QUEUE_LABEL) == dispatch_queue_get_label(dispatch_get_main_queue())) {\
block();\
} else {\
dispatch_async(dispatch_get_main_queue(), block);\
}
#endif


@interface WebSocketManager ()<SRWebSocketDelegate>
@property (nonatomic, copy) NSString* host;
@property (nonatomic, strong, readonly) SRWebSocket *webSocket;
@property (nonatomic, assign) WebSocketConnectType connectType;

@property (nonatomic, strong) NSTimer *heartBeatTimer; //心跳定时器
@property (nonatomic, strong) NSTimer *netWorkTestingTimer; //没有网络的时候检测网络定时器
@property (nonatomic, assign) NSTimeInterval reConnectTime; //重连时间
@property (nonatomic, strong) NSMutableArray *sendQueue; //存储要发送给服务端的数据
@property (nonatomic, assign) BOOL isActivelyClose;    //用于判断是否主动关闭长连接,如果是主动断开连接,连接失败的代理中,就不用执行 重新连接方法
@end


@implementation WebSocketManager


+(instancetype)shared{
    static WebSocketManager *_instance = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        _instance = [[self alloc]init];
    });
    return _instance;
}


- (instancetype)init
{
    self = [super init];
    if(self){
        self.reConnectTime = 0;
        self.isActivelyClose = NO;
        self.sendQueue = [[NSMutableArray alloc] init];
    }
    return self;
}



- (void)connectTo:(NSString *)host
{
    self.host = host;
    [self connect];
}

-(void) connect
{
    self.isActivelyClose = NO;

    self.webSocket.delegate = nil;
    [self.webSocket close];
    _webSocket = nil;

    _webSocket = [[SRWebSocket alloc] initWithURL:[NSURL URLWithString:self.host]];
    self.webSocket.delegate = self;
    [self.webSocket open];
}


- (void)reConnect
{
    if(self.webSocket.readyState == SR_OPEN){
        return;
    }

    if(self.reConnectTime > 1024){
        self.reConnectTime = 0;
        return;
    }

    WeakSelf
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(self.reConnectTime *NSEC_PER_SEC)), dispatch_get_main_queue(), ^{

        if(weakSelf.webSocket.readyState == SR_OPEN && weakSelf.webSocket.readyState == SR_CONNECTING) {
            return;
        }

        [weakSelf connect];
        //THLog(@"正在重连......");

        if(weakSelf.reConnectTime == 0){  //重连时间2的指数级增长
            weakSelf.reConnectTime = 2;
        }else{
            weakSelf.reConnectTime *= 2;
        }
    });

}



- (void)disconnect
{
    _isActivelyClose = YES;
    self.connectType = WebSocketDefault;
    if(self.webSocket)
    {
        [self.webSocket close];
        _webSocket = nil;
    }

    //关闭心跳定时器
    [self _destoryHeartBeat];

    //关闭网络检测定时器
    [self _destoryNetWorkStartTesting];
}


-(void) sendStringToServer:(NSString *)string
{
    [self.sendQueue addObject:string];

    [self _sendQueue];
}

-(void) _sendQueue
{
    if(_sendQueue.count == 0)
    {
        return;
    }

    //没有网络
    if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable)
    {
        //开启网络检测定时器
        [self _noNetWorkStartTestingTimer];
    }
    else
    {
        if(self.webSocket != nil)
        {
            if(self.webSocket.readyState == SR_OPEN)
            {
                NSString *data = _sendQueue.firstObject;
                [_webSocket send:data];
                [_sendQueue removeObjectAtIndex:0];

                if(_sendQueue.count>0)
                {
                    [self _sendQueue];
                }
            }
            else if (self.webSocket.readyState == SR_CONNECTING) //正在连接
            {
                //DLog(@"正在连接中,重连后会去自动同步数据");
            }
            else if (self.webSocket.readyState == SR_CLOSING || self.webSocket.readyState == SR_CLOSED) //断开连接
            {
                [self reConnect];
            }
        }
        else
        {
            [self connect];
        }
    }
}


- (void)sendPing
{
    [_webSocket sendPing:nil];
}

#pragma makr - private functions

- (void) _startHeartBeat
{
    //心跳没有被关闭
    if(self.heartBeatTimer) {
        return;
    }
    [self _destoryHeartBeat];
    dispatch_main_async_safe(^{
        self.heartBeatTimer  = [NSTimer timerWithTimeInterval:10.f target:self selector:@selector(_senderheartBeat) userInfo:nil repeats:true];
        [[NSRunLoop currentRunLoop]  addTimer:self.heartBeatTimer forMode:NSRunLoopCommonModes];
    });
}

- (void)_destoryHeartBeat{
    WeakSelf
    dispatch_main_async_safe(^{
        if(weakSelf.heartBeatTimer)
        {
            [weakSelf.heartBeatTimer invalidate];
            weakSelf.heartBeatTimer = nil;
        }
    });
}


- (void)_senderheartBeat{
    //和服务端约定好发送什么作为心跳标识,尽可能的减小心跳包大小
    WeakSelf
    dispatch_main_async_safe(^{
        if(weakSelf.webSocket.readyState == SR_OPEN){
            [weakSelf sendPing];
        }
    });
}



- (void) _noNetWorkStartTestingTimer{
    WeakSelf
    dispatch_main_async_safe(^{
        weakSelf.netWorkTestingTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:weakSelf selector:@selector(_noNetWorkStartTesting) userInfo:nil repeats:YES];
        [[NSRunLoop currentRunLoop] addTimer:weakSelf.netWorkTestingTimer forMode:NSDefaultRunLoopMode];
    });
}


- (void) _noNetWorkStartTesting{
    //有网络
    if(AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus != AFNetworkReachabilityStatusNotReachable)
    {
        //关闭网络检测定时器
        [self _destoryNetWorkStartTesting];
        //开始重连
        [self reConnect];
    }
}


- (void) _destoryNetWorkStartTesting{
    WeakSelf
    dispatch_main_async_safe(^{
        if(weakSelf.netWorkTestingTimer)
        {
            [weakSelf.netWorkTestingTimer invalidate];
            weakSelf.netWorkTestingTimer = nil;
        }
    });
}

#pragma mark - SRWebSocketDelegate

- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessage:(id)message
{
    if ([self.delegate respondsToSelector:@selector(webSocketManagerDidReceiveMessageWithString:)]) {
        [self.delegate webSocketManagerDidReceiveMessageWithString:message];
    }
}


- (void)webSocketDidOpen:(SRWebSocket *)webSocket
{
    NSLog(@"socket 开始连接");
    self.connectType = WebSocketConnect;

    [self _startHeartBeat];///开始心跳
    [self _sendQueue];
}


- (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error
{
    NSLog(@"连接失败");
    self.connectType = WebSocketDisconnect;


    if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable){
        [self _noNetWorkStartTestingTimer];
    }else{
        [self reConnect];
    }
}



- (void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean
{    
    if(self.isActivelyClose)
    {
        self.connectType = WebSocketDefault;
        return;
    }

    self.connectType = WebSocketDisconnect;

    [self _destoryHeartBeat]; //断开连接时销毁心跳

    if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable){ //没有网络
        [self _noNetWorkStartTestingTimer];//开启网络检测
    }else{ //有网络
        NSLog(@"关闭连接");
        _webSocket = nil;
        [self reConnect];//连接失败就重连
    }
}

- (void)webSocket:(SRWebSocket *)webSocket didReceivePong:(NSData *)pongPayload
{
    NSLog(@"接受pong数据--> %@",pongPayload);
}


-(BOOL) isConnect
{
    return _connectType == WebSocketConnect;
}

@end

其实代码很简单,在这里要阐述的是ws的ping pong机制,上述代码中当webSocketDidOpen方法中(当链接建立后)开启了心跳机制,心跳机制的原理简单描述如下:

websocket协议定义了心跳机制:一方可以通过发送ping消息给另一方,
另一方收到ping后应该尽可能快的返回pong。

从上述描述可以看出,ping消息即可以从服务端发起也可以从客户端发起,(协议本身支持,但底层库是否支持另说),从性能考虑建议尽量考虑客户端发起。ping发送的请求还可以带数据,在pong时接受,这样很简单的就可以计算出网络延迟的时间了。

附:
demo源码下载
运行效果:

iOS WebSocket 长链接》有1个想法

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